Craft Director Studio


Workflow

Craft Director Studio workflow is very intuitive. Create a tool, configure its inputs and record. The tool’s motion is recorded in real-time and key-frames are created as the user is recording. Craft Director Studio also has a ton of features to help the user create animation as easily and realistically as possible.

Pre-Rigged Models

Host’s Load and Save functions saves and loads all Craft Director Studio information in a scene. Saved scenes may therefore be merged or referenced into new scenes with all the Craft Director Studio information intact allowing creation of PRM libraries ready to be drag-and-dropped into new scenes (or referenced if using an animation assembly line) fully rigged for being immediately animated on the fly. This functionality also allows for a director to save his favorite camera rig and merge it into any scene.
This then in turn can be used by content creation studios, or modeling artists who sell their models on the Internet, to make their models animatable with great ease.

Slow-Motion

To increase the accuracy or skill of the user controlling a camera or vehicle, a slow-motion factor can be set in the main interface yielding one half, one 4th or one 8th recording speed. The slow motion is done by increasing the FPS internally. While recording in slow motion everything is smooth, but when the recording finishes, keyframes are only created according to the actual frame rate.

Custom Parameter Settings

Except for the presets already included in each tool the user may create his/her own custom parameter presets which can then be saved, loaded and exported.
Custom Input Device Settings

Except for the example presets included in every tool the user may create his/her own custom input configurations. These can be saved, loaded and exported.
FPS change safe

The FPS can be changed after recording without affecting the animation. The FPS can be temporarily increased to increase the accuracy of the simulations.
Distributed Rendering

Craft Director Studio works excellently with distributed rendering (some applications may need conversion of keyframes to the host application’s standard PRS controller (done in the preferences dialog), or Unplugging would also yield this effect).
Motion blur safe

Craft Director Studio allows objects to rotate multiple turns during one frame as well as creating rotation animation curves that can be larger than 360 degrees. Therefore the motion blur will be correctly rendered.

Cloning

This feature clones the whole structure of a tool: all parameters, all input settings, renames all instances and makes a copy of everything that has been parented to the dummies. I.e. makes an identically functional copy of the whole branch. It is done by selecting a branch and then either right-click on it selecting Clone, or hitting the Clone button, or select Clone in the Tool menu.

Hide/unhide low-poly

Use these buttons to hide the tool’s dummy objects and get a better view of the final result. Unhide the objects if you need to re-rig something or add to the rig.

Hide/unhide high-poly

Use these buttons to either show or hide the high-poly models attached to the dummy objects of a tool. This enables the user to get a much better view of the rigging process. It can also be very useful to hide the high poly models during recording for a smoother FPS.

Low-poly on Record

Toggling between high-poly and low-poly dummies can be done automatically when recording starts and stops to increase the graphics frame rate during recording. This setting can be found in Craft Director Studio’s preferences.
Unplug scene from Craft Director Studio to make it independent of Craft Director Studio
(for render farms, distribution etc)

Craft Director Studio has a feature called “Unplug”. This feature removes all of Craft Director Studio’s connections from the scene but keeps the animation made with its tools. This can be very useful when sending a scene to a render farm so that the scene is no longer dependent on the tool.

Countdown timer

There are two countdown timers: Start and End. The Start countdown time starts animation playback a number of seconds before the start frame and then starts recording. This gives the user some time to grab the input device.

End countdown time shows a countdown clock to signal the end of the timeline if the option has been checked to stop at the end.
Auto-expanding timeline (during recording)

While recording the timeline may either automatically expand when reaching the end or optionally stops at the end of the timeline after displaying a countdown.

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